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Game Manual 0
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Game Manual 0 Table of Contents

  • Mission Statement
  • Start Here
  • Know Your Lingo
  • Design Skills
    • Engineering Design Process
    • Design Strategy
    • Computer-aided design (CAD)
    • CAD Tutorials
    • Design Glossary
  • Hardware Components
    • Kit and Hardware Guide
      • Tetrix
      • Actobotics
      • goBILDA
      • REV Robotics
      • Custom
      • Kit Glossary
    • Tools List
    • Tips and Tricks
  • Custom Manufacturing
    • Materials Guide
    • 3D Printing
    • Machining
    • Manufacturing Glossary
  • Common Mechanisms
    • Design Tradeoffs
    • Drivetrains
      • Tank (Skid-Steer) Drivetrains
      • Holonomic Drivetrains
      • Sample Drivetrains
    • Power Transmission
      • Motion Mounting
      • Direct Drive
      • Gears
      • Roller Chain
      • Timing Belt
      • Power Transmission Glossary
    • Linear Motion Guide
      • Drawer Slides
      • Extrusion Slides
      • Linear Bearing Slides
      • Custom Options
      • Lead Screws
      • Rack and Pinion
      • Rigging
    • Arms
    • Linkages
    • Passive Intake/Claw
    • Active Intake
      • Principles of an Intake
      • Types of Intake
    • Transfers
      • Transfer Design Fundamentals
      • Types of Transfers
    • Dead Wheels
  • Electronics and Motion Components
    • Wiring Guide
    • Connectors and Wires
    • Control Systems
    • Driver Station Guide
    • Motor Guide
      • Choosing a Motor
      • Gearbox Internals
      • Motor Wiring And Mounting
      • Motor Power
      • Motor Glossary
    • Servo Guide
      • Choosing a Servo
      • Servo Usage Tips
    • Sensor Glossary
    • Tips and Tricks
  • Software
    • Getting Started
      • Fundamental Concepts of Programming
      • Options for Programming
      • LinearOpMode vs OpMode
      • Reading and Writing to Hardware
      • Using Android Studio
      • Common Issues
    • Tutorials
      • Programming Tutorial - Mecanum Drivetrain
      • Gamepad Usage
      • Using Telemetry
      • Bulk Reads
      • Computer Vision
    • Programming Concepts
      • Control Loops
      • Finite State Machines
      • Kinematics
      • Odometry
    • Advanced Control System
      • Control System Electronics
      • SDK Communication
      • SDK Motors
      • SDK Servos
      • SDK Sensors
      • Lynx Module
    • Software Glossary
  • Awards
    • Award Categories
    • Engineering Portfolio
    • The Judging Process and Presentation
    • Notebook Designs and Decisions
  • Useful Resources
  • Appendix
    • Gallery Of Robot Designs
    • Vendor List
    • Vendor Guide
    • License
  • Contributor’s Guide
    • Style Guide
    • Methods of Contributing
    • Contributors
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License#

Game Manual 0 is licensed under CC BY-NC 2.0.

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